SDL_ConvertPixelsAndColorspace3
Copy a block of pixels of one format and colorspace to another format and colorspace.
Usage
#include "SDL3/SDL.h"
bool SDL_ConvertPixelsAndColorspace(int width, int height, SDL_PixelFormat src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch, SDL_PixelFormat dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch);
Header file
Defined in SDL3/SDL_surface.h
Function parameters
width
|
the width of the block to copy, in pixels. |
|---|---|
height
|
the height of the block to copy, in pixels. |
src_format
|
an |
src_colorspace
|
an |
src_properties
|
an |
src
|
a pointer to the source pixels. |
src_pitch
|
the pitch of the source pixels, in bytes. |
dst_format
|
an |
dst_colorspace
|
an |
dst_properties
|
an |
dst
|
a pointer to be filled in with new pixel data. |
dst_pitch
|
the pitch of the destination pixels, in bytes. |
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
The same destination pixels should not be used from two threads at once. It is safe to use the same source pixels from multiple threads.