SDL_ClearSurface(3)

SDL_ClearSurface3

Clear a surface with a specific color, with floating point precision.

Usage

#include "SDL3/SDL.h"

bool SDL_ClearSurface(SDL_Surface *surface, float r, float g, float b, float a);

Header file

Defined in SDL3/SDL_surface.h

Overview

This function handles all surface formats, and ignores any clip rectangle.

If the surface is YUV, the color is assumed to be in the sRGB colorspace, otherwise the color is assumed to be in the colorspace of the suface.

Function parameters

surface

the SDL_Surface
to clear.

r

the red component of the pixel, normally in the range 0-1.

g

the green component of the pixel, normally in the range 0-1.

b

the blue component of the pixel, normally in the range 0-1.

a

the alpha component of the pixel, normally in the range 0-1.

Return value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Thread safety

This function is not thread safe.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.