SDL_CalculateGPUTextureFormatSize3
Calculate the size in bytes of a texture format with dimensions.
Usage
#include "SDL3/SDL.h"
Uint32 SDL_CalculateGPUTextureFormatSize( SDL_GPUTextureFormat format, Uint32 width, Uint32 height, Uint32 depth_or_layer_count);
Header file
Defined in SDL3/SDL_gpu.h
Function parameters
format
|
a texture format. |
|---|---|
width
|
width in pixels. |
height
|
height in pixels. |
depth_or_layer_count
|
depth for 3D textures or layer count otherwise. |
Return value
( Uint32 ) Returns the size of a texture with this format and dimensions.