SDL_BlitSurfaceTiled3
Perform a tiled blit to a destination surface, which may be of a different format.
Usage
#include "SDL3/SDL.h"
bool SDL_BlitSurfaceTiled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);
Header file
Defined in SDL3/SDL_surface.h
Overview
The pixels in srcrect will be repeated as many times as needed to completely fill dstrect .
Function parameters
- src
-
the
SDL_Surface
structure to be copied from.
- srcrect
-
the
SDL_Rect
structure representing the rectangle to be copied, or NULL to copy the entire surface.
- dst
-
the
SDL_Surface
structure that is the blit target.
- dstrect
-
the
SDL_Rect
structure representing the target rectangle in the destination surface, or NULL to fill the entire surface.
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
Only one thread should be using the src and dst surfaces at any given time.