SDL_BlitGPUTexture3
Blits from a source texture region to a destination texture region.
Usage
#include "SDL3/SDL.h"
void SDL_BlitGPUTexture( SDL_GPUCommandBuffer *command_buffer, const SDL_GPUBlitInfo *info);
Header file
Defined in SDL3/SDL_gpu.h
Overview
This function must not be called inside of any pass.
Function parameters
command_buffer
|
a command buffer. |
|---|---|
info
|
the blit info struct containing the blit parameters. |