SDL_BindGPUComputeSamplers3
Binds texture-sampler pairs for use on the compute shader.
Usage
#include "SDL3/SDL.h"
void SDL_BindGPUComputeSamplers( SDL_GPUComputePass *compute_pass, Uint32 first_slot, const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, Uint32 num_bindings);
Header file
Defined in SDL3/SDL_gpu.h
Overview
The textures must have been created with
SDL_GPU_TEXTUREUSAGE_SAMPLER .
Be sure your shader is set up according to the requirements documented in
SDL_CreateGPUShader ().
Function parameters
compute_pass
|
a compute pass handle. |
|---|---|
first_slot
|
the compute sampler slot to begin binding from. |
texture_sampler_bindings
|
an array of texture-sampler binding structs. |
num_bindings
|
the number of texture-sampler bindings to bind from the array. |