SDL_BeginGPUCopyPass3
Begins a copy pass on a command buffer.
Usage
#include "SDL3/SDL.h"
SDL_GPUCopyPass * SDL_BeginGPUCopyPass( SDL_GPUCommandBuffer *command_buffer);
Header file
Defined in SDL3/SDL_gpu.h
Overview
All operations related to copying to or from buffers or textures take place inside a copy pass. You must not begin another copy pass, or a render pass or compute pass before ending the copy pass.
Function parameters
- command_buffer
-
a command buffer.
Return value
( SDL_GPUCopyPass
*) Returns a copy pass handle.