SDL_BeginGPUCopyPass(3)

SDL_BeginGPUCopyPass3

Begins a copy pass on a command buffer.

Usage

#include "SDL3/SDL.h"

SDL_GPUCopyPass * SDL_BeginGPUCopyPass( SDL_GPUCommandBuffer *command_buffer);

Header file

Defined in SDL3/SDL_gpu.h

Overview

All operations related to copying to or from buffers or textures take place inside a copy pass. You must not begin another copy pass, or a render pass or compute pass before ending the copy pass.

Function parameters

command_buffer

a command buffer.

Return value

( SDL_GPUCopyPass
*) Returns a copy pass handle.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.