SDL_AUDIO_ISFLOAT3
Determine if an sdl_audioformat represents floating point data.
Usage
#include "SDL3/SDL.h"
#define SDL_AUDIO_ISFLOAT(x) ((x) & SDL_AUDIO_MASK_FLOAT)
Header file
Defined in SDL3/SDL_audio.h
Overview
For example, SDL_AUDIO_ISFLOAT(SDL_AUDIO_S16) returns 0.
Return value
Returns non-zero if format is floating point, zero otherwise.
Thread safety
It is safe to call this macro from any thread.