SDL::Mixer::MixChunk3pm
Usage
use SDL;use SDL::Mixer::MixChunk;my $mix_chunk = SDL::Mixer::Music::load_WAV('sample.wav');printf("length of audio data is %d bytes\n", $mix_chunk->alen);printf("volume is %d\n", $mix_chunk->volume);
Category
Mixer, Structure
Overview
Stores audio data in memory.
Note: It's a bad idea to free a chunk that is still being played...
Methods
alen
length of audio data in bytes
volume
Per-sample volume, 0-128 (normally "MIX_MAX_VOLUME" after loading)
Releases
7 releases since Debian 7 (Wheezy); the text changed 6 times.