Prima::tutorial3
Introductory tutorial
Overview
Programming graphic interfaces is often considered somewhat boring, and not without a cause. It is a small pride in knowing that your buttons and scrollbars work exactly as millions of others buttons and scrollbars do, so whichever GUI toolkit is chosen, it is usually regarded as a tool of small importance, and the less obtrusive, the better. Given that, and trying to live up to the famous Perl 'making easy things easy and hard things possible' mantra, this manual page is an introductory tutorial meant to show how to write easy things easy. The hard things are explained in the other Prima manual pages ( see Prima ).
Introduction - a "Hello world" program
Prima is written and is expected to be used in some traditions of Perl coding, such as DWIM ( do what I mean ) or TMTOWTDI ( there are more than one way to do it). Perl itself is language (arguably) most effective in small programs, as the programmer doesn't need to include lines and lines of prerequisite code before even getting to the problem itself. Prima can't compete with that, but the introductory fee is low; a minimal working 'Hello world' can be written in three lines of code:
use Prima qw(Application);Prima::MainWindow-> new( text => 'Hello world!');run Prima;
Line 1 here is the invocation of modules Prima and Prima::Application. Sure, one can explicitly invoke both "use Prima" and "use Prima::Application" etc etc, but as module Prima doesn't export method names, the exemplified syntax is well-suited for such a compression.
Line 2 creates a window of Prima::MainWindow class, which is visualized as a screen window, titled as 'Hello world'. The class terminates the application when the window is closed; this is the only difference from 'Window' windows, that do nothing after their closing. From here, "Prima::" prefix in class names will be omitted, and will be used only when necessary, such as in code examples.
Line 3 enters the Prima event loop. The loop is terminated when the only instance of Application class, created by "use Prima::Application" invocation and stored in $::application scalar, is destroyed.
Strictly speaking, a minimal 'hello world' program can be written even in two lines:
use Prima;Prima::message('Hello world');
but it is not illustrative and not useful. "Prima::message" is rarely used, and is one of few methods contained in "Prima::" namespace. To display a message, the MsgBox module is often preferred, with its control over message buttons and pre-defined icons. With its use, the code above can be rewritten as
use Prima qw(Application MsgBox);message('Hello world');
but where "Prima::message" accepts the only text scalar parameters, "Prima::MsgBox::message" can do lot more. For example
use Prima qw(Application MsgBox);message('Hello world', mb::OkCancel|mb::Information);
displays two buttons and an icon. A small achievement, but the following is a bit more interesting:
use Prima qw(Application MsgBox);message('Hello world', mb::OkCancel|mb::Information,buttons => {mb::Cancel => {# there are predefined color constants to usebackColor => cl::LightGreen,# but RGB integers are also o.k.color => 0xFFFFFF,},mb::Ok => {text => 'Indeed',},});
The definition of many object properties at once is a major feature of Prima, and is seen throughout the toolkit. Returning back to the very first example, we can demonstrate the manipulation of the window properties in the same fashion:
use Prima qw(Application);my $window = Prima::MainWindow-> new(text => 'Hello world!',backColor => cl::Yellow,size => [ 200, 200],);run Prima;
Note that the "size" property is a two-integer array, and color constant is registered in "cl::" namespace. In Prima there is a number of such two- and three-letter namespaces, containing usually integer constants for various purposes. The design reason for choosing such syntax over string constants ( as in Perl-Tk, such as "color => 'yellow'" ) is that the syntax is checked on the compilation stage, thus narrowing the possibility of a bug.
There are over a hundred properties, such as color, text, or size, defined on descendants of Widget class. These can be set in "new" ( alias "create" ) call, or referred later, either individually
$window-> size( 300, 150);
or in a group
$window-> set(text => 'Hello again',color => cl::Black,);
In addition to these, there are also more than 30 events, called whenever a certain action is performed; the events have syntax identical to the properties. Changing the code again, we can catch a mouse click on the window:
use Prima qw(Application MsgBox);my $window = Prima::MainWindow-> new(text => 'Hello world!',size => [ 200, 200],onMouseDown => sub {my ( $self, $button, $mod, $x, $y) = @_;message("Aww! You've clicked me right in $x:$y!");},);run Prima;
While an interesting concept, it is not really practical if the only thing you want is to catch a click, and this is the part where a standard button is probably should be preferred:
use Prima qw(Application Buttons MsgBox);my $window = Prima::MainWindow-> new(text => 'Hello world!',size => [ 200, 200],);$window-> insert( Button =>text => 'Click me',growMode => gm::Center,onClick => sub { message("Hello!") });run Prima;
For those who know Perl-Tk and prefer its ways to position a widget, Prima provides pack and place interfaces. Here one can replace the line
growMode => gm::Center,
to
pack => { expand => 1 },
with exactly the same effect.
Widgets overview
Prima contains a set of standard ( in GUI terms ) widgets, such as buttons, input lines, list boxes, scroll bars, etc etc. These are diluted with the other more exotic widgets, such as POD viewer or docking windows. Technically, these are collected in "Prima/*.pm" modules and each contains its own manual page, but for informational reasons here is the table of these, an excerpt of "Prima" manpage:
Prima::Buttons - buttons and button grouping widgets
Prima::Calendar - calendar widget
Prima::ComboBox - combo box widget
Prima::DetailedList - multi-column list viewer with controlling header widget
Prima::DetailedOutline - a multi-column outline viewer with controlling header widget
Prima::DockManager - advanced dockable widgets
Prima::Docks - dockable widgets
Prima::Edit - text editor widget
Prima::ExtLists - listbox with checkboxes
Prima::FrameSet - frameset widget class
Prima::Grids - grid widgets
Prima::Header - a multi-tabbed header widget
Prima::ImageViewer - bitmap viewer
Prima::InputLine - input line widget
Prima::Label - static text widget
Prima::Lists - user-selectable item list widgets
Prima::MDI - top-level windows emulation classes
Prima::Notebooks - multipage widgets
Prima::Outlines - tree view widgets
Prima::PodView - POD browser widget
Prima::ScrollBar - scroll bars
Prima::Sliders - sliding bars, spin buttons and input lines, dial widget etc.
Prima::TextView - rich text browser widget
Releases
4 releases since Debian 5.0 (Lenny); the text changed 3 times.