POLYTYPE_PTEX3alleg
Polygon rendering mode type allegro game programming library.
Usage
#include <allegro.h>
#define POLYTYPE_PTEX
Overview
A perspective-correct texture mapped polygon. This uses the `z' value from the vertex structure as well as the u/v coordinates, so textures are displayed correctly regardless of the angle they are viewed from. Because it involves division calculations in the inner texture mapping loop, this mode is a lot slower than POLYTYPE_ATEX, and it uses floating point so it will be very slow on anything less than a Pentium (even with an FPU, a 486 can't overlap floating point division with other integer operations like the Pentium can).
Releases
3 releases since Debian 4.0 (Etch); the text changed 1 time.