POLYTYPE_GRGB(3alleg)

POLYTYPE_GRGB3alleg

Polygon rendering mode type allegro game programming library.

Usage

#include <allegro.h>

#define POLYTYPE_GRGB

Overview

A gouraud shaded polygon which interpolates RGB triplets rather than a single color. In 256-color modes this uses the global rgb_map table to convert the result to an 8-bit paletted color, so it must only be used after you have set up the RGB mapping table! The colors for each vertex are taken from the `c' value, which is interpreted as a 24-bit RGB triplet (0xFF0000 is red, 0x00FF00 is green, and 0x0000FF is blue).

Releases

3 releases since Debian 4.0 (Etch); the text changed 1 time.

  1. 4.0
  2. 5.0–6.0

From liballegro-doc 2:4.2.2-2.2 in Debian 6.0 (Squeeze). Parsed by carta from the page's man source.