POLYTYPE_ATEX_MASK3alleg
Polygon rendering mode type allegro game programming library.
Usage
#include <allegro.h>
#define POLYTYPE_ATEX_MASK
#define POLYTYPE_PTEX_MASK
Overview
Like POLYTYPE_ATEX and POLYTYPE_PTEX, but zero texture map pixels are skipped, allowing parts of the texture map to be transparent.
Releases
3 releases since Debian 4.0 (Etch); the text changed 1 time.