POLYTYPE_ATEX_LIT3alleg
Polygon rendering mode type allegro game programming library.
Usage
#include <allegro.h>
#define POLYTYPE_ATEX_LIT
#define POLYTYPE_PTEX_LIT
Overview
Like POLYTYPE_ATEX and POLYTYPE_PTEX, but the global color_map table (for 256-color modes) or blender function (for non-MMX truecolor modes) is used to blend the texture with a light level taken from the `c' value in the vertex structure. This must only be used after you have set up the color mapping table or blender functions!
Releases
3 releases since Debian 4.0 (Etch); the text changed 1 time.