IMG_LoadSizedSVG_IO3
Load an svg image, scaled to a specific size.
Usage
#include "SDL3_image/SDL_image.h"
SDL_Surface * IMG_LoadSizedSVG_IO(SDL_IOStream *src, int width, int height);
Header file
Defined in SDL3_image/SDL_image.h
Overview
Since SVG files are resolution-independent, you specify the size you would like the output image to be and it will be generated at those dimensions.
Either width or height may be 0 and the image will be auto-sized to preserve aspect ratio.
When done with the returned surface, the app should dispose of it with a call to SDL_DestroySurface().
Function parameters
src
|
an SDL_IOStream to load SVG data from. |
|---|---|
width
|
desired width of the generated surface, in pixels. |
height
|
desired height of the generated surface, in pixels. |
Return value
Returns a new SDL surface, or NULL on error.