Curses::UI::Tutorial3pm
Tutorial for the curses::ui framework
Introduction
The intention of this tutorial is a quick overview of Curses::UI and it's widgets. The target of this example is to write a simple text editor using the Curses::UI framework.
First requirements
In order to use Curses::UI start your program with "use Curses::UI;" and, as it is always a good idea,
add "use strict" and the -w switch too. After that an instance of Curses::UI must be created. From now on, this instance will be called "the UI". You also want to redirect STDERR to a file (e.g. perl myscript.pl 2> debug.out), so output that does not come from Curses::UI doesn't clobber your display. You want fancy colors, so the option -color_support is set to a true value.
#!/usr/bin/perl -wuse strict;use Curses::UI;my $cui = new Curses::UI( -color_support => 1 );
Dialogs
sub exit_dialog(){my $return = $cui->dialog(-message => "Do you really want to quit?",-title => "Are you sure???",-buttons => ['yes', 'no'],);exit(0) if $return;}
The dialog method of Curses::UI gives us an easy and convenient way to create dialogs on the main screen. A dialog is a way to interact with the user in order to ask him a question or give him important information. This dialog is a more complex one, which asks the question whether or not you really want to exit. As the button for "yes" would return us a true value, you can easily exit on this return value.
Add a window
my $win1 = $cui->add('win1', 'Window',-border => 1,-y => 1,-bfg => 'red',);
There are only two types of object you can add to the Curses::UI root object: Menubars and Windows. All other widgets have to be inserted into a window. Of course you can add a Menubar to a window, but not vice versa ;-). The add method always has the same two first arguments: the internal name and the widget type. The internal name can be used to find an object. The method getobj takes this name and returns us the corresponding object out of the hierarchy. See Curses::UI for details. Again you want some fancy colors, so you tell the window to have a border, leave some space for the Menubar (-y => 1) and set the border foreground color to red.
Add a widget
my $texteditor = $win1->add("text", "TextEditor",-text => "Here is some text\n". "And some more");
The next step is to add a useful widget to our new small Curses::UI app. Here you take a TextEditor widget which performs basic tasks as a text editor. You add some initial text to the widget to make it not seem that empty.
Making keybindings
$cui->set_binding(sub {$menu->focus()}, "\cX");$cui->set_binding( \&exit_dialog , "\cQ");
You want to be able to focus the Menubar if you finished editing in the TextEditor widget. Therefore you set a binding to the focus function of the menu and the key sequence Control (specified by \c) combined with X. Now you can easily return to the menu after editing. Because it is easier to have a shortcut for closing the application you add a binding for the sequence Control-Q to our nice exit_dialog method.
The final steps
$texteditor->focus();$cui->mainloop();
You want to start editing directly. Therefore you set the initial focus on the TextEditor by calling it's focus method directly. The last thing you got to do is to tell Curses that it now contoles the program flow by starting it's MainLoop.
You're done!
You have built a genuine Curses::UI application! Not that it is a very useful one, but who cares? Now try out if it works like you think it should. The complete source code of this application is located in the examples directory of the distribution (examples/tutorial.pl).
Now you can enhance this application to become a full featured editor like Emacs :-)
Releases
12 releases since Debian 3.1 (Sarge); the text changed 6 times.