Curses::UI::Menubar3pm
Create and manipulate menubar widgets
Usage
use Curses::UI;my $cui = new Curses::UI;# define the menu datastructure.my $menu_data = [....];my $menu = $cui->add('menu', 'Menubar',-menu => $menu_data);$menu->focus();
Class hierarchy
Curses::UI::Widget|+----Curses::UI::Container|+----Curses::UI::Window|+----Curses::UI::Menubar
Overview
This class can be used to add a menubar to Curses::UI. This menubar can contain a complete submenu hierarchy. It looks (remotely :-) like this:
-------------------------------------menu1 | menu2 | menu3 | ....-------------------------------------+-------------+|menuitem 1 ||menuitem 2 |+--------------+|menuitem 3 >>||submenuitem 1 ||menuitem 4 ||submenuitem 2 |+-------------+|submenuitem 3 ||submenuitem 4 ||submenuitem 5 |+--------------+
See exampes/demo-Curses::UI::Menubar in the distribution for a short demo.
Options
This class does not use any of the standard options that are provided by Curses::UI::Widget.
Options
There is only one option: -menu. The value for this option is an ARRAYREF. This ARRAYREF behaves exactly like the one that is described in Curses::UI::MenuListbox. The difference is that for the top-level menu, you will only use -submenu's. Example data structure:
my $menu1 = [{ -label => 'option 1', -value => '1-1' },{ -label => 'option 2', -value => '1-2' },{ -label => 'option 3', -value => '1-3' },];my $menu2 = [{ -label => 'option 1', -value => \&sel1 },{ -label => 'option 2', -value => \&sel2 },{ -label => 'option 3', -value => \&sel3 },];my $submenu = [{ -label => 'suboption 1', -value => '3-3-1' },{ -label => 'suboption 2', -callback=> \&do_it },];my $menu3 = [{ -label => 'option 1', -value => \&sel2 },{ -label => 'option 2', -value => \&sel3 },{ -label => 'submenu 1', -submenu => $submenu },];my $menu = [{ -label => 'menu 1', -submenu => $menu1 },{ -label => 'menu 2', -submenu => $menu2 }{ -label => 'menu 3', -submenu => $menu3 }];
Methods
- •
-
new( OPTIONS )
- •
-
layout( )
- •
-
draw( BOOLEAN )
- •
-
focus( )These are standard methods. See Curses::UI::Widget for an explanation of these.
Default bindings
- •
-
<
escape>Call the 'escape' routine. This will have the menubar loose its focus and return the value 'ESCAPE' to the calling routine.
- •
-
<
tab>Call the 'return' routine. This will have the menubar loose its focus and return the value 'LOOSE_FOCUS' to the calling routine.
- •
-
<
cursor-down>, <j>, <enter>Call the 'pulldown' routine. This will open the menulistbox for the current menu and give that menulistbox the focus. What happens after the menulistbox loses its focus, depends upon the returnvalue of it:
* the value 'CURSOR_LEFT'
Call the 'cursor-left' routine and after thatcall the 'pulldown' routine. So this will openthe menulistbox for the previous menu.* the value 'CURSOR_RIGHT'
Call the 'cursor-right' routine and after thatcall the 'pulldown' routine. So this will openthe menulistbox for the next menu.* the value 'LOOSE_FOCUS'
The menubar will keep the focus, but nomenulistbox will be open.* the value 'ESCAPE'
The menubar will loose its focus and return thevalue 'ESCAPE' to the calling routine.* A CODE reference
The code will be excuted, the menubar will loose itsfocus and the returnvalue of the CODE will bereturned to the calling routine.* Any other value
The menubar will loose its focus and the value willbe returned to the calling routine.
- •
-
<
cursor-left>, <h>Call the 'cursor-left' routine. This will select the previous menu. If the first menu is already selected, the last menu will be selected.
- •
-
<
cursor-right>, <l>Call the 'cursor-right' routine. This will select the next menu. If the last menu is already selected, the first menu will be selected.
Releases
12 releases since Debian 3.1 (Sarge); the text changed 6 times.