Clutter::Behaviour::Path3pm
A behaviour for moving actors along a clutter::path
Usage
my $path = Clutter::Path->new('M 10,10 C 20,20 20,20 10,30 z');my $behaviour = Clutter::Behaviour::Path->new($alpha, $path);$behaviour->apply($rectangle);
Overview
Clutter::Behaviour::Path interpolates actors along a defined path.
A path is described by a Clutter::Path object. The path can contain straight line parts and bezier curves. If the path contains 'move-to' nodes then the actors will jump to those coordinates. This can be used make disjoint paths.
When creating a path behaviour in a Clutter::Script, you can specify the path property directly as a string. For example:
{"id" : "spline-path","type" : "ClutterBehaviourPath","path" : "M 50 50 L 100 100","alpha" : {"timeline" : "main-timeline","function" : "ramp}}
Note: If the alpha function is a periodic function, i.e. it returns to 0 after reaching the maximum alpha value, then the actors will walk the path backwards to the starting node.
Hierarchy
Glib::Object+----Clutter::Behaviour+----Clutter::Behaviour::Path
Interfaces
Glib::Object::_Unregistered::ClutterScriptable
Methods
behaviour = Clutter::Behaviour::Path->new ($alpha=undef, $path=undef)
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path = $behaviour->get_path
$behaviour->set_path ($path)
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$path(Clutter::Path or undef)
Properties
- 'path' (Clutter::Path : readable / writable / private)
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The ClutterPath object representing the path to animate along
Signals
knot-reached(Clutter::Behaviour::Path, Glib::UInt)
Releases
2 releases since Debian 5.0 (Lenny); the text changed 1 time.