COMPILED_SPRITE3alleg
Stores the contents of a compiled sprite. allegro game programming library.
Usage
#include <allegro.h>
typedef struct COMPILED_SPRITE
Overview
short planar; - set if it's a planar (mode-X) sprite short color_depth; - color depth of the image short w, h; - size of the sprite
Compiled sprites are stored as actual machine code instructions that draw a specific image onto a bitmap, using mov instructions with immediate data values. Read chapter "Compiled sprites" for a description of the restrictions and how to obtain/use this structure.
Releases
4 releases since Debian 3.1 (Sarge); the text changed 2 times.