CL_Res_String3
The string resource is used to read string values from a resource file.
Overview
CL_Res_String, CL_Res_Integer and CL_Res_String helps you with seperating the game code from the constants used in the game.
Using these resource types, you can easily change the text used in the game. Just by changing the resource file, you can make you game speak Danish (or Dutch), or any other language. You can change the constants like weapon damage, movement speed, and so on.
These resources can also be used to apply theme support into your application. By letting each theme become a datafile, you can give the player full control of the visual parts of the game - and without using much work on it yourself.
Inherited from public CL_ResourceType
Class members
- static std::string
load( -
std::string res_id, CL_ResourceManager *manager, std::string _default)
- static std::string
load( -
std::string res_id, CL_ResourceManager *manager )
CL_Res_String()
Members with descriptions
- static std::string
load( -
std::string res_id, CL_ResourceManager *manager, std::string _default)
Description:
- static std::string
load( -
std::string res_id, CL_ResourceManager *manager )
Description:
CL_Res_String()-
Description: