CL_Res_String(3)

CL_Res_String3

The string resource is used to read string values from a resource file.

Overview

CL_Res_String, CL_Res_Integer and CL_Res_String helps you with seperating the game code from the constants used in the game.

Using these resource types, you can easily change the text used in the game. Just by changing the resource file, you can make you game speak Danish (or Dutch), or any other language. You can change the constants like weapon damage, movement speed, and so on.

These resources can also be used to apply theme support into your application. By letting each theme become a datafile, you can give the player full control of the visual parts of the game - and without using much work on it yourself.

Inherited from public CL_ResourceType

Class members

static std::string load(
std::string res_id,
CL_ResourceManager *manager,
std::string _default)
static std::string load(
std::string res_id,
CL_ResourceManager *manager )
CL_Res_String()

Members with descriptions

static std::string load(
std::string res_id,
CL_ResourceManager *manager,
std::string _default)
Description:
static std::string load(
std::string res_id,
CL_ResourceManager *manager )
Description:
CL_Res_String()
Description:

Authors

Originally written by Magnus Norddahl <[email protected]> and Martin Starch <[email protected]>. ClanLib is now developed by the ClanLib Development team as an Open Source project.

The ClanLib man pages was created using the Perceps documentation system (another excellent piece of Open Source software, available at http://somewhere.in.the.world.org).

See clanlib (3) to find out how to get a full list of contributors and details on how to submit bug reports, comments etc.

From clanlib0-common-dev 0.4.4-8 in Debian 3.0 (Woody). Parsed by carta from the page's man source.