AuSoundPlay3nas
Create a flow to play audio from any source.
Usage
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundPlay(server, destination, volume, mode, sound_data, flow ,volume_mult_elem, monitor_element, status)
AuServer *server;
AuDeviceID destination;
AuFixedPoint volume;
int mode;
AuSoundDataPtr sound_data;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
int *monitor_element; /* RETURN */
AuStatus *status; /* RETURN */
Arguments
- server
-
Specifies the connection to the audio server.
- destination
-
Specifies the device to output the audio data.
- volume
-
Specifies the volume.
- mode
-
Specifies the line mode for the output device. Currently the following line modes are defined:
AuDeviceOutputModeNone,AuDeviceOutputModeSpeaker,AuDeviceOutputModeHeadphone,AuDeviceOutputModeLineOut.
- sound_data
-
Specifies the sound information.
- flow
-
If non-NULL, returns the flow ID.
- volume_mult_elem
-
If non-NULL, returns the index of the volume multipler element.
- monitor_element
-
If non-NULL, include an ExportMonitor element in the flow and return it's index.
- status
-
If non-NULL, flush the output buffer and return the status from the server.
Overview
AuSoundPlay creates a flow to play audio from any source on device and returns a pointer to the event handler created or NULL if there was an error. The sound_data structure contains the necessary information about the audio format and the data handling function.
Errors
AuBadDevice.
Releases
14 releases since Debian 2.1 (Slink); the text changed 6 times.