ACE_OVERLAPPED3
Usage
#include <ace/OS.h>
struct ACE_OVERLAPPED
{
public:
u_long Internal;
u_long InternalHigh;
u_long Offset;
u_long OffsetHigh;
ACE_HANDLE hEvent;
u_long Internal;
u_long InternalHigh;
u_long Offset;
u_long OffsetHigh;
ACE_HANDLE hEvent;
};
Public members
u_long Internal;
u_long InternalHigh;
u_long Offset;
u_long OffsetHigh;
ACE_HANDLE hEvent;
u_long Internal;
u_long InternalHigh;
u_long Offset;
u_long OffsetHigh;
ACE_HANDLE hEvent;
The ACE_Sched_Priority type should be used for platform-
independent thread and process priorities, by convention. int should be used for OS-specific priorities.
typedef for the _stat data structure
Giving unique ACE scoped names for some important
RTSignal-Related constants. Becuase sometimes, different platforms use different names for these constants.
Library
ace