1.
$XDG_DATA_HOME/1oom
Sdl2 frontend for 1oom reimplementation of master of orion
1oom [options]
This manual page briefly documents the 1oom_classic_sdl2 command.
1oom is a re-implementation of the game engine from the classic Master of Orion game, developed by Simtex Software and published by Microprose in 1993. 1oom_classic_sdl2 is the SDL2 frontend to that engine.
A summary of options is included below. For a complete description, see the documentation referenced below.
-?
Show command line options
-audio
Enable audio
-c FILE.TXTSet config filename
-fs
Enable fullscreen
|
Set data directory |
|---|---|
|
Set log filename |
-music
Enable music
-nga AITYPESet new game AI type (0..1)
-sfx
Enable SFX
-user PATHSet user directory
1oom requires a copy of the Master of Orion (v1.3) LBX files. See /usr/share/doc/1oom/lbxmd5.txt for the expected MD5sums.
According to the XDG standard, 1oom will check the following directories for the LBX files (in order):
1.
$XDG_DATA_HOME/1oom
2.
$XDG_DATA_DIRS/1oom
3.
~/.local/share/1oom
4.
/usr/share/games/master-of-orion
5.
/usr/share/1oom
6.
/usr/local/share/1oom
You can also override this and specify your own path to look for the LBX files by passing the command-line argument -data <path> when running 1oom. The given path is saved to the configuration file.
2 releases since Debian 12 (Bookworm); the text changed 1 time.