Pong home video game emulator
pong [-display host:display.screen] [-foreground color] [-background color] [-window] [-root] [-mono] [-install] [-visual visual] [-clock float] [-noise] [-fps]
The pong program simulates an ancient Pong home video game, as well as various artifacts from displaying it on a color TV set.
pong accepts the following options:
-window
Draw on a newly-created window. This is the default.
-root
Draw on the root window.
-mono
If on a color display, pretend we're on a monochrome display.
-install
Install a private colormap for the window.
-visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
-clock
The score of the game will be the current time.
-noise float
How noisy the video signal should be (between 0.0 and 4.0 or so).
-fps
Display the current frame rate and CPU load.
DISPLAY
to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
Notable X resources supported include the following which correspond to standard TV controls: analogTVTint, analogTVColor, analogTVBrightness, and analogTVContrast. They range from 0 to 100, except for tint which is an angle between -180 and +180.
Pong may be a trademark.
X(1), xscreensaver(1), xanalogtv(6x), apple2(6x)
2003 by Jeremy English. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
Original Pong program by Jeremy English <[email protected]>. Scoring and television emulation by Trevor Blackwell <[email protected]>.