SYNOPSIS

flipscreen3d [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-no-rotate] [-wireframe] [-fps]

DESCRIPTION

Grabs an image of the desktop, turns it into a GL texture map, and spins it around and deforms it in various ways.

OPTIONS

-visual visual

Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

-window

Draw on a newly-created window. This is the default.

-root

Draw on the root window.

-delay number

Per-frame delay, in microseconds. Default: 20000 (0.02 seconds.).

-rotate | -no-rotate

Whether to rotate.

-wireframe

Just render boxes instead of textures (for debugging).

-fps

Display the current frame rate, CPU load, and polygon count.

ENVIRONMENT

DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

RELATED TO flipscreen3d…

COPYRIGHT

Copyright © 2002 by Ben Buxton. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

AUTHOR

Ben Buxton.