Checks whether a voice is currently allocated. allegro game programming library.
#include <allegro.h>
SAMPLE *voice_check(int voice);
Checks whether a voice is currently allocated.
Returns a pointer to the sample that the voice is using, or NULL if the voice is inactive (ie. it has been deallocated, or the release_voice() function has been called and the sample has then finished playing).
allocate_voice(3alleg4), voice_start(3alleg4), voice_get_position(3alleg4)