Stops a sample from playing. allegro game programming library.
#include <allegro.h>
void stop_sample(const SAMPLE *spl);
Stop a sample from playing, which is required if you have set a sample going in looped mode. If there are several copies of the sample playing, it will stop them all. You must still destroy the sample using destroy_sample().
play_sample(3alleg4), destroy_sample(3alleg4)