SYNOPSIS

#include <allegro.h>

void stop_sample(const SAMPLE *spl);

DESCRIPTION

Stop a sample from playing, which is required if you have set a sample going in looped mode. If there are several copies of the sample playing, it will stop them all. You must still destroy the sample using destroy_sample().

RELATED TO stop_sample…

play_sample(3alleg4), destroy_sample(3alleg4)