Sets the entire palette of 256 colors. allegro game programming library.
#include <allegro.h>
void set_palette(const PALETTE p);
Sets the entire palette of 256 colors. You should provide an array of 256 RGB structures. Unlike set_color(), there is no need to call vsync() before this function. Example:
BITMAP *bmp; PALETTE palette; ... bmp = load_bitmap(filename, palette); if (!bmp) abort_on_error("Couldn't load bitmap!"); set_palette(palette);
set_gfx_mode(3alleg4), set_palette_range(3alleg4), set_color(3alleg4), get_palette(3alleg4), select_palette(3alleg4), palette_color(3alleg4)