Rotates, stretches and flips a sprite. allegro game programming library.
#include <allegro.h>
void rotate_scaled_sprite_v_flip_trans(BITMAP *bmp, BITMAP *sprite, int x, int y, fixed angle, fixed scale);
Draws the sprite, similar to rotate_scaled_sprite_trans() except that it flips the sprite vertically first.
rotate_sprite_trans(3alleg4), rotate_scaled_sprite_trans(3alleg4), rotate_sprite_v_flip_trans(3alleg4)