Queues a hardware scroll request with triple buffering. allegro game programming library.
#include <allegro.h>
int request_scroll(int x, int y);
This function is used for triple buffering. It requests a hardware scroll to the specified position, but returns immediately rather than waiting for a retrace. The scroll will then take place during the next vertical retrace, but you can carry on running other code in the meantime and use the poll_scroll() routine to detect when the flip has actually taken place.
Triple buffering is only possible with certain drivers: you can look at the GFX_CAN_TRIPLE_BUFFER bit in the gfx_capabilities flag to see if it will work with the current driver.
This function returns zero on success, non-zero otherwise.
poll_scroll(3alleg4), request_video_bitmap(3alleg4), gfx_capabilities(3alleg4), scroll_screen(3alleg4)