Draws a 3d quad onto the specified bitmap. allegro game programming library.
#include <allegro.h>
void quad3d(BITMAP *bmp, int type, BITMAP *tex, V3D *v1, *v2, *v3, *v4);
void quad3d_f(BITMAP *bmp, int type, BITMAP *tex, V3D_f *v1, *v2, *v3, *v4);
Draw 3d quads, using either fixed or floating point vertex structures. These are equivalent to calling polygon3d(bmp, type, tex, 4, v[]) or polygon3d_f(bmp, type, tex, 4, v[]).
Read the beginning of chapter "Polygon rendering" for a list of rendering types you can use with this function.
polygon3d(3alleg4), triangle3d(3alleg4), ex3d(3alleg4)