Starts playing the specified midi file. allegro game programming library.
#include <allegro.h>
int play_midi(MIDI *midi, int loop);
Starts playing the specified MIDI file, first stopping whatever music was previously playing. If the loop flag is set to non-zero, the data will be repeated until replaced with something else, otherwise it will stop at the end of the file. Passing a NULL pointer will stop whatever music is currently playing.
Returns non-zero if an error occurs (this may happen if a patch-caching wavetable driver is unable to load the required samples, or at least it might in the future when somebody writes some patch-caching wavetable drivers :-)
install_sound(3alleg4), load_midi(3alleg4), play_looped_midi(3alleg4), stop_midi(3alleg4), midi_pause(3alleg4), midi_seek(3alleg4), midi_pos(3alleg4), midi_time(3alleg4), midi_msg_callback(3alleg4), exmidi(3alleg4)