SYNOPSIS

#include <allegro.h>

void pivot_scaled_sprite(BITMAP *bmp, BITMAP *sprite, int x, int y, int cx, int cy, fixed angle, fixed scale);

DESCRIPTION

Like rotate_scaled_sprite(), but aligns the point in the sprite given by (cx, cy) to (x, y) in the bitmap, then rotates and scales around this point.

RELATED TO pivot_scaled_sprite…

rotate_sprite(3alleg4), rotate_scaled_sprite(3alleg4), pivot_sprite(3alleg4), pivot_scaled_sprite_v_flip(3alleg4)