SYNOPSIS

#include <allegro.h>

int object_message(DIALOG *dialog, int msg, int c);

DESCRIPTION

Sends a message to an object and returns the answer it has generated. Remember that the first parameter is the dialog object (not a whole array) that you wish to send the message to. For example, to make the second object in a dialog draw itself, you might write:

   object_message(&dialog[1], MSG_DRAW, 0);

The function will take care of scaring and unscaring the mouse if the message is MSG_DRAW.

RELATED TO object_message…

dialog_message(3alleg4), scare_mouse(3alleg4), scare_mouse_area(3alleg4), unscare_mouse(3alleg4), excustom(3alleg4), exrgbhsv(3alleg4)