Reads the next frame of the current animation file. allegro game programming library.
#include <allegro.h>
int next_fli_frame(int loop);
Reads the next frame of the current animation file. If `loop' is not zero, the player will cycle when it reaches the end of the file, otherwise it will return FLI_EOF. The frame is read into the global variables fli_bitmap and fli_palette. Example:
while (next_fli_frame(0) == FLI_OK) { /* Do stuff, like play audio stream or check keys to skip animation. */ /* Rest some time until next frame... */ }
Returns FLI_OK on success, FLI_ERROR or FLI_NOT_OPEN on error, and FLI_EOF on reaching the end of the file.
open_fli(3alleg4), fli_bitmap(3alleg4), fli_palette(3alleg4), fli_timer(3alleg4), fli_frame(3alleg4)