Global variable with the mouse sprite and focus point. allegro game programming library.
#include <allegro.h>
extern BITMAP *mouse_sprite;
extern int mouse_x_focus;
extern int mouse_y_focus;
Global variables containing the current mouse sprite and the focus point. These are read-only, and only to be modified using the set_mouse_sprite() and set_mouse_sprite_focus() functions.
set_mouse_sprite(3alleg4), set_mouse_sprite_focus(3alleg4)