Converts rgba colors into display dependent pixel formats. allegro game programming library.
#include <allegro.h>
int makeacol(int r, int g, int b, int a);
int makeacol_depth(int color_depth, int r, int g, int b, int a);
Convert RGBA colors into display dependent pixel formats. In anything less than a 32-bit mode, these are the same as calling makecol() or makecol_depth(), but by using these routines it is possible to create 32-bit color values that contain a true 8 bit alpha channel along with the red, green, and blue components. You should only use RGBA format colors as the input to draw_trans_sprite() or draw_trans_rle_sprite() after calling set_alpha_blender(), rather than drawing them directly to the screen.
Returns the requested RGBA quadruplet.
makecol(3alleg4), makecol_depth(3alleg4), set_alpha_blender(3alleg4), set_write_alpha_blender(3alleg4), exrotscl(3alleg4)