Loads a sample from a riff wav file. allegro game programming library.
#include <allegro.h>
SAMPLE *load_wav(const char *filename);
Loads a sample from a RIFF WAV file. Example:
SAMPLE *sample = load_wav("scream.wav"); if (!sample) abort_on_error("Couldn't scare user!");
Returns a pointer to the SAMPLE or NULL on error. Remember to free this sample later to avoid memory leaks.
load_sample(3alleg4), register_sample_file_type(3alleg4)