Loads a sample from a file. allegro game programming library.
#include <allegro.h>
SAMPLE *load_sample(const char *filename);
Loads a sample from a file, supporting both mono and stereo WAV and mono VOC files, in 8 or 16-bit formats, as well as formats handled by functions registered using register_sample_file_type(). Example:
SAMPLE *sample = load_sample(user_input); if (!sample) abort_on_error("Couldn't load sample!");
Returns a pointer to the SAMPLE or NULL on error. Remember to free this sample later to avoid memory leaks.
destroy_sample(3alleg4), load_voc(3alleg4), load_wav(3alleg4), play_sample(3alleg4), save_sample(3alleg4), register_sample_file_type(3alleg4), exsample(3alleg4)