A key is the essential class that encapsulates key name , value and metainfo .
A Key is the essential class that encapsulates key name , value and metainfo .
Switches to denote the various Key attributes in methods throughout this library.
This enum switch provide a flag for every metadata in a key.
In case of keyNew() they give Information what Parameter comes next.
See also:
keyNew()
ksToStream(), keyToStream()
Enumerator
KEY_NAME
Flag for the key name
KEY_VALUE
Flag for the key data
KEY_OWNER
Flag for the key user domain
KEY_COMMENT
Flag for the key comment
KEY_BINARY
Flag if the key is binary
KEY_UID
Flag for the key UID
KEY_GID
Flag for the key GID
KEY_MODE
Flag for the key permissions
KEY_ATIME
Flag for the key access time
KEY_MTIME
Flag for the key change time
KEY_CTIME
Flag for the key status change time
KEY_SIZE
Flag for maximum size to limit value
KEY_DIR
Flag for the key directories
KEY_END
Used as a parameter terminator to keyNew()
Key Object Cleaner.
Will reset all internal data.
After this call you will receive a fresh key.
The reference counter will stay unmodified.
Note:
that you might also clear() all aliases with this operation.
int f (Key *k) { keyClear (k); // you have a fresh key k here keySetString (k, "value"); // the caller will get an empty key k with an value }
Returns:
returns 0 on success
-1 on null pointer
Parameters:
key the key object to work with
Copy or Clear a key.
Most often you may prefer keyDup() which allocates a new key and returns a duplication of another key.
But when you need to copy into an existing key, e.g. because it was passed by a pointer in a function you can do so:
void h (Key *k) { // receive key c keyCopy (k, c); // the caller will see the changed key k }
The reference counter will not be changed for both keys. Affiliation to keysets are also not affected.
When you pass a NULL-pointer as source the data of dest will be cleaned completely (except reference counter, see keyClear()) and you get a fresh dest key.
void g (Key *k) { keyCopy (k, 0); // k is now an empty and fresh key }
The meta data will be duplicated for the destination key. So it will not take much additional space, even with lots of metadata.
If you want to copy all metadata, but keep the old value you can use keyCopy() too.
void j (Key *k) { size_t size = keyGetValueSize (k); char *value = malloc (size); int bstring = keyIsString (k); // receive key c memcpy (value, keyValue(k), size); keyCopy (k, c); if (bstring) keySetString (k, value); else keySetBinary (k, value, size); free (value); // the caller will see the changed key k // with the metadata from c }
Note:
Next to the value itself we also need to remember if the value was string or binary. So in fact the meta data of the resulting key k in that example is not a complete duplicate, because the meta data 'binary' may differ. Similar considerations might be necessary for the type of the key and so on, depending on the concrete situation.
Parameters:
dest the key which will be written to
source the key which should be copied or NULL to clean the destination key
Returns:
-1 on failure when a NULL pointer was passed for dest or a dynamic property could not be written. Both name and value are empty then.
0 when dest was cleaned
1 when source was successfully copied
See also:
keyDup() to get a duplication of a Key
Decrement the viability of a key object.
The references will be decremented for ksPop() or successful calls of ksLookup() with the option KDB_O_POP. It will also be decremented with an following keyDel() in the case that an old key is replaced with another key with the same name.
The reference counter can't be decremented once it reached 0. In that situation nothing will happen and 0 will be returned.
Note:
keyDup() will reset the references for dupped key.
Returns:
the value of the new reference counter
-1 on null pointer
0 when the key is ready to be freed
Parameters:
key the key object to work with
See also:
keyGetRef(), keyDel(), keyIncRef()
A destructor for Key objects.
Every key created by keyNew() must be deleted with keyDel().
It is save to delete keys which are in a keyset, the number of references will be returned then.
It is save to delete a nullpointer, -1 will be returned then.
It is also save to delete a multiple referenced key, nothing will happen then and the reference counter will be returned.
Parameters:
key the key object to delete
See also:
keyNew(), keyInc(), keyGetRef()
Returns:
the value of the reference counter if the key is within keyset(s)
0 when the key was freed
-1 on null pointers
Return a duplicate of a key.
Memory will be allocated as needed for dynamic properties.
The new key will not be member of any KeySet and will start with a new reference counter at 0. A subsequent keyDel() will delete the key.
int f (const Key * source) { Key * dup = keyDup (source); // work with duplicate keyDel (dup); // everything related to dup is freed // and source is unchanged }
Like for a new key after keyNew() a subsequent ksAppend() makes a KeySet to take care of the lifecycle of the key.
int g (const Key * source, KeySet * ks) { Key * dup = keyDup (source); // work with duplicate ksAppendKey (ks, dup); // ksDel(ks) will also free the duplicate // source remains unchanged. }
Duplication of keys should be preferred to keyNew(), because data like owner can be filled with a copy of the key instead of asking the environment. It can also be optimized in the checks, because the keyname is known to be valid.
Parameters:
source has to be an initializised source Key
Returns:
0 failure or on NULL pointer
a fully copy of source on success
See also:
ksAppend(), keyDel(), keyNew()
Return how many references the key has.
The references will be incremented on successful calls to ksAppendKey() or ksAppend().
Note:
keyDup() will reset the references for dupped key.
For your own applications you can use keyIncRef() and keyDecRef() for reference counting. Keys with zero references will be deleted when using keyDel().
Parameters:
key the key object to work with
Returns:
the number of references
-1 on null pointer
See also:
keyIncRef() and keyDecRef()
Increment the viability of a key object.
This function is intended for applications using their own reference counter for key objects. With it you can increment the reference and thus avoid destruction of the object in a subsequent keyDel().
Key *k; keyInc (k); function_that_keyDec(k); // work with k keyDel (k); // now really free it
The reference counter can't be incremented once it reached SSIZE_MAX. In that situation nothing will happen and SSIZE_MAX will be returned.
Note:
keyDup() will reset the references for dupped key.
Returns:
the value of the new reference counter
-1 on null pointer
SSIZE_MAX when maximum exceeded
Parameters:
key the key object to work with
See also:
keyGetRef(), keyDecRef(), keyDel()
A practical way to fully create a Key object in one step.
This function tries to mimic the C++ way for constructors.
To just get a key object, simple do:
Key *k = keyNew(0); // work with it keyDel (k);
If you want the key object to contain a name, value, comment and other meta info read on.
Note:
When you already have a key with similar properties its easier and cheaper to keyDup() the key.
Due to ABI compatibility, the Key structure is not defined in kdb.h, only declared. So you can only declare pointers to Keys in your program, and allocate and free memory for them with keyNew() and keyDel() respectively. See http://tldp.org/HOWTO/Program-Library-HOWTO/shared-libraries.html#AEN135
You can call it in many different ways depending on the attribute tags you pass as parameters. Tags are represented as the keyswitch_t values, and tell keyNew() which Key attribute comes next.
The simplest and minimum way to use it is with no tags, only a key name:
Key *nullKey,*emptyNamedKey; // Create a key that has no name, is completely empty, but is initialized nullKey=keyNew(0); keyDel (nullKey); // Is the same as above nullKey=keyNew("", KEY_END); keyDel (nullKey); // Create and initialize a key with a name and nothing else emptyNamedKey=keyNew("user/some/example",KEY_END); keyDel (emptyNamedKey);
keyNew() allocates memory for a key object and cleans everything up. After that, it processes the given argument list.
The Key attribute tags are the following:
keyswitch_t::KEY_TYPE
Next parameter is a type of the value. Default assumed is KEY_TYPE_UNDEFINED. Set this attribute so that a subsequent KEY_VALUE can toggle to keySetString() or keySetBinary() regarding to keyIsString() or keyIsBinary(). If you don't use KEY_TYPE but a KEY_VALUE follows afterwards, KEY_TYPE_STRING will be used.
keyswitch_t::KEY_SIZE
Define a maximum length of the value. This is especially useful for setting a binary key. So make sure you use that before you KEY_VALUE for binary keys.
keyswitch_t::KEY_VALUE
Next parameter is a pointer to the value that will be set to the key If no keyswitch_t::KEY_TYPE was used before, keyswitch_t::KEY_TYPE_STRING is assumed. If KEY_TYPE was previously passed with a KEY_TYPE_BINARY, you should have passed KEY_SIZE before! Otherwise it will be cut of with first \0 in string!
keyswitch_t::KEY_UID, keyswitch_t::KEY_GID
Next parameter is taken as the UID (uid_t) or GID (gid_t) that will be defined on the key. See keySetUID() and keySetGID().
keyswitch_t::KEY_MODE
Next parameter is taken as mode permissions (int) to the key. See keySetMode().
keyswitch_t::KEY_DIR
Define that the key is a directory rather than a ordinary key. This means its executable bits in its mode are set. This option allows the key to have subkeys. See keySetDir().
keyswitch_t::KEY_OWNER
Next parameter is the owner. See keySetOwner().
keyswitch_t::KEY_COMMENT
Next parameter is a comment. See keySetComment().
keyswitch_t::KEY_END
Must be the last parameter passed to keyNew(). It is always required, unless the keyName is 0.
Example:
KeySet *ks=ksNew(0); ksAppendKey(ks,keyNew(0)); // an empty key ksAppendKey(ks,keyNew("user/sw", // the name of the key KEY_END)); // no more args ksAppendKey(ks,keyNew("user/tmp/ex1", KEY_VALUE,"some data", // set a string value KEY_END)); // end of args ksAppendKey(ks,keyNew("user/tmp/ex2", KEY_VALUE,"some data", // with a simple value KEY_MODE,0777, // permissions KEY_END)); // end of args ksAppendKey(ks,keyNew("user/tmp/ex4", KEY_TYPE,KEY_TYPE_BINARY, // key type KEY_SIZE,7, // assume binary length 7 KEY_VALUE,"some data", // value that will be truncated in 7 bytes KEY_COMMENT,"value is truncated", KEY_OWNER,"root", // owner (not uid) is root KEY_UID,0, // root uid KEY_END)); // end of args ksAppendKey(ks,keyNew("user/tmp/ex5", KEY_TYPE, KEY_TYPE_DIR | KEY_TYPE_BINARY,// dir key with a binary value KEY_SIZE,7, KEY_VALUE,"some data", // value that will be truncated in 7 bytes KEY_COMMENT,"value is truncated", KEY_OWNER,"root", // owner (not uid) is root KEY_UID,0, // root uid KEY_END)); // end of args ksDel(ks);
The reference counter (see keyGetRef()) will be initialized with 0, that means a subsequent call of keyDel() will delete the key. If you append the key to a keyset the reference counter will be incremented by one (see keyInc()) and the key can't be be deleted by a keyDel().
Key *k = keyNew(0); // ref counter 0 ksAppendKey(ks, k); // ref counter of key 1 ksDel(ks); // key will be deleted with keyset
If you increment only by one with keyInc() the same as said above is valid:
Key *k = keyNew(0); // ref counter 0 keyIncRef(k); // ref counter of key 1 keyDel(k); // has no effect keyDecRef(k); // ref counter back to 0 keyDel(k); // key is now deleted
If you add the key to more keySets:
Key *k = keyNew(0); // ref counter 0 ksAppendKey(ks1, k); // ref counter of key 1 ksAppendKey(ks2, k); // ref counter of key 2 ksDel(ks1); // ref counter of key 1 ksDel(ks2); // k is now deleted
or use keyInc() more than once:
Key *k = keyNew(0); // ref counter 0 keyIncRef(k); // ref counter of key 1 keyDel (k); // has no effect keyIncRef(k); // ref counter of key 2 keyDel (k); // has no effect keyDecRef(k); // ref counter of key 1 keyDel (k); // has no effect keyDecRef(k); // ref counter is now 0 keyDel (k); // k is now deleted
they key won't be deleted by a keyDel() as long refcounter is not 0.
The key's sync bit will always be set for any call, except:
Key *k = keyNew(0); // keyNeedSync() will be false
Parameters:
name a valid name to the key, or NULL to get a simple initialized, but really empty, object
See also:
keyDel()
Returns:
a pointer to a new allocated and initialized Key object.
Return values:
NULL on malloc error or if an invalid name was passed (see keySetName()).
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