Tells if you are running in windowed mode. allegro game programming library.
#include <allegro.h>
int is_windowed_mode(void);
This function can be used to detect whether or not set_gfx_mode() selected a windowed mode. Example:
if (set_gfx_mode(GFX_AUTODETECT, 640, 480, 0, 0) != 0) abort_on_error("Couldn't set graphic mode!"); if (is_windowed_mode()) { /* Windowed mode stuff. */ } else { /* Fullscreen mode stuff. */ }
Returns true if the current graphics mode is a windowed mode, or zero if it is a fullscreen mode. You should not call this function if you are not in graphics mode.
set_gfx_mode(3alleg4)