Changes the bitmap surface gui routines draw to. allegro game programming library.
#include <allegro.h>
void gui_set_screen(BITMAP *bmp);
This function can be used to change the bitmap surface the GUI routines draw to. This can be useful if you are using a double buffering or page flipping system. Passing NULL will cause the default surface (screen) to be used again. Example:
BITMAP *page[2]; /* Allocate two pages of video memory */ page[0] = create_video_bitmap(SCREEN_W, SCREEN_H); page[1] = create_video_bitmap(SCREEN_W, SCREEN_H); /* Page flip */ show_video_bitmap(page[0]); gui_set_screen(page[0]);
gui_get_screen(3alleg4)