SYNOPSIS

#include <allegro.h>

void get_vector_rotation_matrix(MATRIX *m, fixed x, y, z, fixed a);

void get_vector_rotation_matrix_f(MATRIX_f *m, float x, y, z, float a);

DESCRIPTION

Constructs a transformation matrix which will rotate points around the specified x,y,z vector by the specified angle (given in binary, 256 degrees to a circle format).

RELATED TO get_vector_rotation_matrix…

apply_matrix(3alleg4), get_rotation_matrix(3alleg4), get_align_matrix(3alleg4), excamera(3alleg4)