Constructs x, y, z rotation matrices with an angle. allegro game programming library.
#include <allegro.h>
void get_vector_rotation_matrix(MATRIX *m, fixed x, y, z, fixed a);
void get_vector_rotation_matrix_f(MATRIX_f *m, float x, y, z, float a);
Constructs a transformation matrix which will rotate points around the specified x,y,z vector by the specified angle (given in binary, 256 degrees to a circle format).
apply_matrix(3alleg4), get_rotation_matrix(3alleg4), get_align_matrix(3alleg4), excamera(3alleg4)