Constructs a translation matrix. allegro game programming library.
#include <allegro.h>
void get_translation_matrix(MATRIX *m, fixed x, fixed y, fixed z);
void get_translation_matrix_f(MATRIX_f *m, float x, float y, float z);
Constructs a translation matrix, storing it in m. When applied to the point (px, py, pz), this matrix will produce the point (px+x, py+y, pz+z). In other words, it moves things sideways.
apply_matrix(3alleg4), get_transformation_matrix(3alleg4), qtranslate_matrix(3alleg4), exstars(3alleg4)