Returns the property string for the object. allegro game programming library.
#include <allegro.h>
const char *get_datafile_property(const DATAFILE *dat, int type);
Finds the property type of a DATAFILE object. The type parameter must be a value created with the DAT_ID() macro. Example:
const char *name; ... name = get_datafile_property(game_data, DAT_ID('N','A','M','E')); if (name == empty_string) abort_on_error("Object doesn't have a name!");
Returns a pointer to the text string for the object, or a pointer to the variable empty_string if the property isn't present.
DAT_ID(3alleg4), empty_string(3alleg4)