Constructs a fake truecolor palette. allegro game programming library.
#include <allegro.h>
void generate_332_palette(PALETTE pal);
Constructs a fake truecolor palette, using three bits for red and green and two for the blue. The load_bitmap() function fills the palette parameter with this if the file does not contain a palette itself (ie. you are reading a truecolor bitmap).
generate_optimized_palette(3alleg4), set_color_depth(3alleg4), excolmap(3alleg4), exrgbhsv(3alleg4), extruec(3alleg4), exupdate(3alleg4)