Tells the audio stream player new data can be played. allegro game programming library.
#include <allegro.h>
void free_audio_stream_buffer(AUDIOSTREAM *stream);
Call this function after get_audio_stream_buffer() returns a non-NULL address, to indicate that you have loaded a new block of samples to that location and the data is now ready to be played. Example:
mem_chunk = get_audio_stream_buffer(buffer); if (mem_chunk != NULL) { /* Refill the stream buffer. */ ... free_audio_stream_buffer(buffer); }
get_audio_stream_buffer(3alleg4), exstream(3alleg4)