Global variable for timing fli playback. allegro game programming library.
#include <allegro.h>
extern volatile int fli_timer;
Global variable for timing FLI playback. When you open an FLI file, a timer interrupt is installed which increments this variable every time a new frame should be displayed. Calling next_fli_frame() decrements it, so you can test it and know that it is time to display a new frame if it is greater than zero. Example:
while (next_fli_frame(0) == FLI_OK) { /* Do stuff, like play audio stream or check keys to skip animation. */ /* Rest some time until next frame... */ while (fli_timer <= 0) rest(0); }
install_timer(3alleg4), next_fli_frame(3alleg4)