Stores the current frame number of the animation. allegro game programming library.
#include <allegro.h>
extern int fli_frame;
Global variable containing the current frame number in the FLI file. This is useful for synchronising other events with the animation, for instance you could check it in a play_fli() callback function and use it to trigger a sample at a particular point. Example:
while (next_fli_frame(0) == FLI_OK) { if (fli_frame == 345) play_sample(trumpet_sound, 255, 128, 1000, 0); /* Rest some time until next frame... */ }
play_fli(3alleg4), play_memory_fli(3alleg4), next_fli_frame(3alleg4)