Multiplies two fixed point values together. allegro game programming library.
#include <allegro.h>
fixed fixmul(fixed x, fixed y);
A fixed point value can be multiplied or divided by an integer with the normal `*' and `/' operators. To multiply two fixed point values, though, you must use this function.
If an overflow occurs, `errno' will be set and the maximum possible value will be returned, but `errno' is not cleared if the operation is successful. This means that if you are going to test for overflow you should set `errno=0' before calling fixmul(). Example:
fixed result; /* This will put 30000 into `result'. */ result = fixmul(itofix(10), itofix(3000)); /* But this overflows, and sets `errno'. */ result = fixmul(itofix(100), itofix(3000)); ASSERT(!errno);
Returns the clamped result of multiplying `x' by `y', setting `errno' to ERANGE if there was an overflow.
fixadd(3alleg4), fixsub(3alleg4), fixdiv(3alleg4), ex3buf(3alleg4), excustom(3alleg4), exfixed(3alleg4), exspline(3alleg4), exstars(3alleg4), exupdate(3alleg4)